Why Rain? / Balance

Play Nice Together

The faster you try to make a computer, the greater potential there is for detrimental side-effects such as audio-stream bottlenecking and heat. By looking at a system from the standpoint of balance, we can prevent these problems and eliminate audio dropouts. How efficiently the components speak to each other becomes much more significant than how fast an individual component is. Over-clocking, high-speed busses, high-speed chipsets, and front-side buss speeds are often touted as "must-have" specs when it's really the sum of these specs that makes a system perform well. Speed is not the name of the game - it's throughput. It's not how fast your data travels in one part of the system, it's how much data gets through the whole system in a certain amount of time.

Holistic Design

All the different component speeds in Rain Recording systems are matched or over-specified to eliminate bottlenecks and enhance performance with less resource utilization, less heat, and consequently less fan noise. That's why a system that has "paper specs" above a Rain system will often use much higher CPU resources in a given audio software application. If not bridled by component balancing, software applications can unnecessarily eat up CPU resources. One of our greatest challenges at Rain Recording is in redefining and demystifying performance in the face of some age-old precepts that the muscle is in the component specifications - it's not, it's in the whole design.